ife School: To qualify for the quest "Spiny Happy People" Life Wizards must have completed "The Green Mile" quest and be Level 88 or higher.
Balance School: To qualify for the quest "Hold That Tiger" Balance Wizards must have completed "It!" quest and be Level 88 or higher.
Death School: To qualify for the quest "Avenging Assembly" Death Wizards must have completed "Bag of Bones" quest and be Level 88 or higher.
Myth School: To qualify for the quest "Mark your Calendar" Myth Wizards must have completed "Eyes of the Dragon" quest and be Level 88 or higher.
Storm School: To qualify for the quest "Storm Warning" Storm Wizards must have completed "Hearts in Atlantis" quest and be Level 88 or higher.
Ice School: To qualify for the quest "Winter is Coming" Ice Wizards must have completed "Misery" quest and be Level 88 or higher.
Fire School: To qualify for the quest "Sunny Fundays" Fire Wizards must have completed "Firestarter" quest and be Level 88 or higher.

Star School
Must be minimum level 84
Must have completed the quest "Midnight Sun" in Zafaria
Must have completed the quest "King of Fang and Claw" in Azteca
Sun School
Wards, charms and heals can now be enchanted with new Sun Spells!
Must be minimum level 86
Must have completed the quest "Thorn in My Pride" in Zafaria
Must have completed the quest "Third Star on the Left" in Azteca

Moon School
Must be minimum level 88
Must have completed "Turn Up the Sun" in Azteca
Must have completed "In My Eyes" in Azteca
So save the remaining Zeke quests points you have in Wizard101 and buy as much astral spells as you can.